Meeple Moments – Game of the Month: The Captain is Dead

Occasionally we feature a post from our friends at The Malted Meeple. Their Game of the Month series highlights one of the many games in their libraries at Ravenwood Castle and The Malted Meeple. They briefly describe the game, how to play it, and why they like it.

Game: The Captain is Dead

Picture this: it’s the last few minutes of everyone’s favorite sci-fi TV show. Except everything seems to be going horribly wrong! Shields are down, the Jump Core is offline, multiple systems are failing, hostile aliens are attacking, and worst of all, no one knows what to do because The Captain Is Dead!

April’s game of the Month, The Captain Is Dead, was donated to our library by our friends at Alderac Entertainment Group. In The Captain is Dead, players must frantically work together to repair critical systems, research strange anomalies, fend off hostile alien attacks, and repair the Jump Core! The goal of the game is to repair and engage the Jump Core. The players will need to make the best use of their characters’ unique strengths if they are to win the day. If they are unable to engage the Jump Core in time, they will all share their captain’s fate!

To begin an “episode” of The Captain Is Dead the board is placed within easy reach of all players. This board represents your ship, and is the only thing preventing you from suffering a cold, silent death in the vacuum of space. Next, place the System Cards on their designated systems with “Online” face up. Then, the Yellow, Orange, and Red Alert decks are shuffled separately and placed on top of one another to form the Alert Deck. The first two cards are placed face up on the External Sensors space. Shuffle the Skill Deck and give each player five cards, then place three face up on the Internal Sensors space. Place the Torpedoes, Battle Plans, and Status Bars on their designated locations and place the Hostile Aliens near the board. Each player chooses which role they wish to play and places their pawn in the room with the corresponding color. Finally, draw the first five Alerts and apply their effects as the situation begins to turn desperate.

Read more about the game play for The Captain is Dead on the Meeple Moments blog.

free hit counter